Cameras

Properties:

Clear Flags:

Skybox: If you want the sky to not interact game objects, then with skybox the camera draws a skybox.

https://youtu.be/9ll6UP-kG40?t=726

 

Solid Color: Sky is just a solid color.

https://youtu.be/9ll6UP-kG40?t=786

 

Depth only: If the rays collide with a game objects, then it doesn’t draw anything.

https://youtu.be/9ll6UP-kG40?t=812

 

Don’t Clear: Doesn’t update camera to new thing, keeps old thing, causing “Streak”

https://youtu.be/9ll6UP-kG40?t=835

 

Culling Mask:

Turn things on and off.

https://youtu.be/9ll6UP-kG40?t=907

 

 – Depth:

Controls what order cameras are drawn into the scene.

First camera drawn is on the bottom.

Second camera is always drawn onto the first, third onto second, etc.

– Two Cameras at once:

Make one depth only while the other is skybox. Both must have the same depth.

 

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