Blubber Production Project

Trevor Santanicola

Period 5From Nibaq with Love

Creative Commons Image “From Nibaq with Love” by Mark on Flickr

Summary: 3 weeks of time is all I had with a team of two other classmates to make a simple platform-jumping game.

21st Century Skills: The task at hand required a surplus of problem solving and creativity, as our simple concept still needed to be limited in the least amount of ways possible in order to get the most out of our two weeks. We applied our problem solving and creativity to come up with the best possible ways to approach making the codes in order to maximize work in the minimal amount of time. We also were innovative in our mechanics, as our game was the only game that had more than one function with only one button. We communicated our problems to each other, and were able to collaborate efficiently to finish what we needed to get done.

The Game Creation:

Reactions to Final Version: Sam enjoyed our presentation, and stated that I “clearly understood the assignment and documented effectively”. However, I also “looked at the screen a lot,” said Kaytee, which is a skill that I need to improve upon and practice when presenting.

Evaluation of Final Version: Our game was very simple, with only a few mechanics, thus fulfilling the “simple” section. Our game was also very concrete, with a controlled being navigating a course of normal-looking walls.

What I learned and Problems I Solved: Throughout the 3 week cycle experience, I learned very quickly that time management is key. You cannot do anything if you do not have enough time or know what to do with it. Some problems I solved included coding without Unity whilst it was broken, as I researched the components I needed and wrote them on paper.