Obdurate Production Project

Trevor Santanicola

Period 5

Creative Commons Image “1992 Super Mario World Yoshi & Mario” by NintendoPassion on Flickr

Summary: My goal was to create the main components of a puzzle game to submit in a Game Design contest in December.

21st Century Skills: I used creativity to come up with puzzle levels that felt original and incorporated new kinds of mechanics. Whenever I encountered a problem, I used online tools like Unity Forums and Youtube tutorials to help me get over the challenge. Critical thinking was also a necessity that I had to utilize in order to guesstimate which mechanics should be dealt with first and how to deal with them. I also had the challenge of communicating with a team outside of the classroom, but I have many periods shared with my team mate, making the issue very small.

The Game Creation:

Reactions to Final (Not Really Final) Version: Brian Favorite said that he enjoyed the color scheme, and Sam George noted that my “Code is efficient” and I had a “Clear understanding of EC’s and Components”.

“Nice job presenting,” -Jack G.

Evaluation of Final Version: My game was very simple, comprised of spheres, cubes, and tiles. The game was very concrete in its purpose and gameplay, and was unexpected in the new type of mechanic that I based the game around.

What I Learned and Problems I Solved: At the start of the year, I wasn’t very confident in my coding skills, and wanted to be a level designer. With this project, I have proven to myself that I can make original and efficient code over the course of a normal cycle. I also learned how to make an XML Script in my code, using /// instead of //.