Game Pitch – Rotate

Rotate’s main goal is to be a game simple enough to be created by a solo developer, (me), while it also maintains originality and entertainment value.

In Rotate, you play as a ball, and have to travel to the end finish line. The game plays similarly to novelty wooden ball labyrinths. The main ‘quest’ is to complete all the levels.

  1. The main character is a sphere, that can be rolled into the finish line.
  2. The goal initiates the end of the level and teleports the player to a menu where they can continue into the next level.
  3. The controls are WASD, and these buttons will shift the entire level a certain direction in order to gravitationally move the ball towards the goal.
  4. The scenery is simple and modern.
  5. The sounds in the levels are 5a, a wall hit sound on every wall and obstacle, and 5b, the ‘level complete’ jingle.

The main enemy of the game is platforms that are colored red that start appearing in level 2. Touching these will reset the player.

The UI includes a level complete screen after completing a level, and the main menu at the start which still needs to be built.