Trevor Santanicola
Period 5
Creative Commons Image “1992 Super Mario World Yoshi & Mario” by NintendoPassion on Flickr
Summary: My goal was to create the skeleton of an infinite dungeon crawler.
21st Century Skills: I used creativity to come up with a way of infinitely generating rooms. I utilized my problem-solving expertise by using my code bank to make dynamic and intuitive code. Using time management, I was able to come up with a list of things that needed to get done during a 3-day duration of when I was sick.
The Game Creation:
Reactions to Final Version:
“Infinite generation is hard to work with, … good job,” -Sam George
“Excellent Job,” -Brian Favorite
Evaluation of Final Version: The mechanics that I needed were laid out before I started. Movement, Infinite Rooms, and transitions between rooms. The demo that I provided included all three, making it a good base to start with.
What I Learned and Problems I Solved: I learned that infinitely generating rooms is a pain in the neck. However, I was able to fix all the extensive issues and have a comprehensible final version.