Obdurate Production Project 2

Trevor Santanicola

Period 5

Creative Commons Image “1992 Super Mario World Yoshi & Mario” by NintendoPassion on Flickr

Summary: My goal was to insert art and create cohesive UI’s that fit with the game’s overall theme.

21st Century Skills: I utilized creativity with my knowledge of color theory to make UI’s that were comprehensible and fitting. Problem-solving was fairly simple, as there are many animation and UI tutorials to view on Youtube and Unity forums. Time management was a hard task, but I used critical thinking to assess which tasks needed to be completed first. I also had the challenge of being a solo team, as one person only has a limited amount of experience. Luckily, I have been the artist of a team and the coder of a team before this so I was able to do both.

The Game Creation:

Reactions to Final Version: 

“Excellent work in all fields,” -Sam George

“Can this guy be on my team,” -Sam LaViollette.

Evaluation of Final Version: The game was simple, the objective being that you had to get to the end. The mechanics were unexpectedly original and puzzling. The actual concept and feeling of the game is concrete and not too quirky or weird.

What I Learned and Problems I Solved: I learned that polishing a game is a long and slow process. The actual mechanics of the game took about 1.5 weeks to make, while the art and UI took around 4 weeks. You may think this was due to laziness, however, I have the burn-down charts to prove that I was doing more in the polishing weeks than the initial mechanics weeks.