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RayCasting
A RayCast is an invisible Ray that detects colliders
Origin of a Ray is a point in the space
Origin is stored as a vector 3 with x, y, and z position.
Second Vector 3 to store direction.
You can use Ray Variable as it stores 2 vector 3’s
RayCastHit hitInfo stores info on colliders hit
you can also add floats like distance (to define length of the ray) and Layer mask for objects that you want the ray to ignore (if its put on a specific layer)
If statement for collision with environment tag